![]() The economic heft of the European video game industry is significant, contributing over €23 billion ($25 billion) to the global video game market’s impressive €179 billion ($195 billion) total revenue in 2022. ![]() July 12 includes a session titled, ‘The Value of the European Video Game Industry’ which will delve into the ‘importance in the present and future of European creative and cultural industries.’ Later, July 13 will see a discussion on talent to feed into the industry looking at the “current position and the challenges to overcome.” Morales suggested that conference discussions will extend beyond the impacts and potentials of tax incentives, to include “the impact of this industry, different public instruments to support videogames companies, professional skills and talent and the role that video games companies are playing in the development of new technologies such as metaverse and virtual worlds.” The Islands are attempting to mirror their successful efforts in other cultural sectors, such as animation and film, in a bid to emerge as a global powerhouse in the video game industry also. Notably, video games are eligible for Canary Islands’ tax relief – as its film and TV sectors, including animation – which ranks among the highest in the world. policies for the video game industry,” Pablo Hernández, president of ZEC, told Variety, has chosen the Canary Islands for a workshop on E.U. “For us it is a strong recognition that the Spanish presidency of the E.U. The conference will provide an international forum for the presentation of projects, training opportunities, and networking within the video game sector and virtual environments. The conference itself is bannered “Culture and Video Games.” It seeks “an exchange of views and experiences among public and private representatives on how the video games industry is adding value to the economy at an European level,” said Cristina Morales, deputy director general of information society content at the Secretary of State for Digital Advancement, Ministry of Economy and Business. presidency, the event has the stated aim of “promoting dialogue between European institutions, member states, and the European video game industry, as well as to enhance the cultural and creative value of video games in Europe,”said a Ministry of Culture source. Organised by the Spanish Ministry of Culture and Sport under Spain’s E.U.
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